Comparison of boundary and volume based representation types in 3D graphics application areas

Avtorlar

Gilt sózler: 3D graphics, boundary-based representation, volume-based representation, polygon meshes, NURBS, voxels, constructive solid geometry, computer graphics applications, CAD, medical visualization

Annotaciya

The article compares boundary-based and volume-based 3D representation methods. Boundary-based techniques, like meshes and NURBS, excel in surface detail for animation and gaming, while volume-based methods, such as voxels and CSG, are ideal for internal analysis in medical imaging and engineering. The study explores their strengths, limitations, and hybrid potential.

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