ALGORITMIK FIKRLAShNI RIVOJLANTIRIShDA VIZUAL DASTURLASh MUHITLARINING (VPE) PEDAGOGIK AFZALLIKLARI

Avtorlar

Gilt sózler: algoritmik fikrlash, vizual dasturlash muhiti, VPE, Scratch, App Inventor, ta’lim texnologiyalari, mantiqiy fikrlash, blokli dasturlash, raqamli ta’lim, o‘quv motivatsiyasi

Annotaciya

Ushbu maqola vizual dasturlash muhitlarining (VPE) algoritmik fikrlashni rivojlantirishdagi pedagogik imkoniyatlarini o‘rganishga bag‘ishlangan. Shu bilan birga, maqola VPEni ta’lim jarayoniga integratsiya qilish usullari va uning cheklovlari haqida tavsiyalar beradi.

Paydalanılǵan ádebiyatlar

1. Resnick M., Maloney J., Monroy-Hernández A., Rusk N., Eastmond E., Brennan K., Silverman B. Scratch: Programming for All. // Communications of the ACM, 52(11), 2009. – P. 60-67.

2. Maloney J., Resnick M., Rusk N., Silverman B., Eastmond E. The Scratch programming language and environment. // ACM Transactions on Computing Education, 10(4), 2010. – P. 1-15.

3. Weintrop D., Wilensky U. Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms. // ACM Transactions on Computing Education, 18(1), Article 3, 2017. – P. 1-25.

4. Dúo-Terrón, P. Analysis of Scratch Software in Scientific Production for 20 Years: Programming in Education to Develop Computational Thinking and STEAM Disciplines. // Education Sciences, 13(4), 2023. – P. 404.

5. Zaripov N. Methods of Teaching Programming Languages to Schoolchildren: Problems and Solutions. // ACTA NUUz, 1(1.9). 2024.

6. Grover S., Pea R. Computational Thinking in K–12: A Review of the State of the Field. Educational Researcher, 42(1), 2013. – P. 38-43.

7. Kafai Y. B., Burke Q. Connected Code: Why Children Need to Learn Programming. – Cambridge, MA: «MIT Press», 2013.

8. Bers M.U. Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom. – Routledge, 2018.

9. Papert S. Mindstorms: Children, Computers, and Powerful Ideas. – Basic Books, 1980.